---
title: TRELLIS.2
canonical_url: "https://www.modelscope.cn/studios/xmccln/TRELLIS.2"
md_url: "https://www.modelscope.cn/studios/xmccln/TRELLIS.2.md"
repository: xmccln/TRELLIS.2
chinese_name: "TRELLIS.2 图生3D"
last_updated: 2025-12-24
sdk_type: gradio
sdk_version: 5.49.1
downloads: 0
stars: 28
---

# TRELLIS.2

> TRELLIS.2 - xmccln 在 ModelScope 创建的在线 Demo。TRELLIS.2 是一种先进的大型 3D 生成模型（参数量达 40 亿），专为高保真图像到 3D 生成而设计。它采用一种名为 O-Voxel 的新型“field-free”稀疏体素结构，能够重建并生成具有复杂拓扑结构、锐利细节特征以及完整 PBR 材质的任意 3D 资产。

xmccln/TRELLIS.2 是 ModelScope 魔搭社区上的在线可交互 Demo（创空间），基于 gradio 5.49.1 构建，中文名为「TRELLIS.2 图生3D」。

- **Repository**: xmccln/TRELLIS.2
- **SDK**: gradio
- **SDK version**: 5.49.1
- **Downloads**: 0
- **Stars**: 28
- **Last updated**: 2025-12-24

Source: https://www.modelscope.cn/studios/xmccln/TRELLIS.2

---

![](assets/teaser.webp)

# Native and Compact Structured Latents for 3D Generation

<a href="https://arxiv.org/abs/2512.14692"><img src="https://img.shields.io/badge/Paper-Arxiv-b31b1b.svg" alt="Paper"></a>
<a href="https://huggingface.co/microsoft/TRELLIS.2-4B"><img src="https://img.shields.io/badge/Hugging%20Face-Model-yellow" alt="Hugging Face"></a>
<a href="https://huggingface.co/spaces/microsoft/TRELLIS.2"><img src="https://img.shields.io/badge/Hugging%20Face-Demo-blueviolet"></a>
<a href="https://microsoft.github.io/TRELLIS.2"><img src="https://img.shields.io/badge/Project-Website-blue" alt="Project Page"></a>
<a href="LICENSE"><img src="https://img.shields.io/badge/License-MIT-green" alt="License"></a>

https://github.com/user-attachments/assets/63b43a7e-acc7-4c81-a900-6da450527d8f

*(Compressed version due to GitHub size limits. See the full-quality video on our project page!)*

**TRELLIS.2** is a state-of-the-art large 3D generative model (4B parameters) designed for high-fidelity **image-to-3D** generation. It leverages a novel "field-free" sparse voxel structure termed **O-Voxel** to reconstruct and generate arbitrary 3D assets with complex topologies, sharp features, and full PBR materials.


## ✨ Features

### 1. High Quality, Resolution & Efficiency
Our 4B-parameter model generates high-resolution fully textured assets with exceptional fidelity and efficiency using vanilla DiTs. It utilizes a Sparse 3D VAE with 16× spatial downsampling to encode assets into a compact latent space.

| Resolution | Total Time* | Breakdown (Shape + Mat) |
| :--- | :--- | :--- |
| **512³** | **~3s** | 2s + 1s |
| **1024³** | **~17s** | 10s + 7s |
| **1536³** | **~60s** | 35s + 25s |

<small>*Tested on NVIDIA H100 GPU.</small>

### 2. Arbitrary Topology Handling
The **O-Voxel** representation breaks the limits of iso-surface fields. It robustly handles complex structures without lossy conversion:
*   ✅ **Open Surfaces** (e.g., clothing, leaves)
*   ✅ **Non-manifold Geometry**
*   ✅ **Internal Enclosed Structures**

### 3. Rich Texture Modeling
Beyond basic colors, TRELLIS.2 models arbitrary surface attributes including **Base Color, Roughness, Metallic, and Opacity**, enabling photorealistic rendering and transparency support.

### 4. Minimalist Processing
Data processing is streamlined for instant conversions that are fully **rendering-free** and **optimization-free**.
*   **< 10s** (Single CPU): Textured Mesh → O-Voxel
*   **< 100ms** (CUDA): O-Voxel → Textured Mesh


## 🗺️ Roadmap

- [x] Paper release
- [x] Release image-to-3D inference code
- [x] Release pretrained checkpoints (4B)
- [x] Hugging Face Spaces demo
- [ ] Release shape-conditioned texture generation inference code (Current schdule: before 12/24/2025)
- [ ] Release training code (Current schdule: before 12/31/2025)


## 🛠️ Installation

### Prerequisites
- **System**: The code is currently tested only on **Linux**.
- **Hardware**: An NVIDIA GPU with at least 24GB of memory is necessary. The code has been verified on NVIDIA A100 and H100 GPUs.  
- **Software**:   
  - The [CUDA Toolkit](https://developer.nvidia.com/cuda-toolkit-archive) is needed to compile certain packages. Recommended version is 12.4.  
  - [Conda](https://docs.anaconda.com/miniconda/install/#quick-command-line-install) is recommended for managing dependencies.  
  - Python version 3.8 or higher is required. 

### Installation Steps
1. Clone the repo:
    ```sh
    git clone -b main https://github.com/microsoft/TRELLIS.2.git --recursive
    cd TRELLIS.2
    ```

2. Install the dependencies:
    
    **Before running the following command there are somethings to note:**
    - By adding `--new-env`, a new conda environment named `trellis2` will be created. If you want to use an existing conda environment, please remove this flag.
    - By default the `trellis2` environment will use pytorch 2.6.0 with CUDA 12.4. If you want to use a different version of CUDA, you can remove the `--new-env` flag and manually install the required dependencies. Refer to [PyTorch](https://pytorch.org/get-started/previous-versions/) for the installation command.
    - If you have multiple CUDA Toolkit versions installed, `CUDA_HOME` should be set to the correct version before running the command. For example, if you have CUDA Toolkit 12.4 and 13.0 installed, you can run `export CUDA_HOME=/usr/local/cuda-12.4` before running the command.
    - By default, the code uses the `flash-attn` backend for attention. For GPUs do not support `flash-attn` (e.g., NVIDIA V100), you can install `xformers` manually and set the `ATTN_BACKEND` environment variable to `xformers` before running the code. See the [Minimal Example](#minimal-example) for more details.
    - The installation may take a while due to the large number of dependencies. Please be patient. If you encounter any issues, you can try to install the dependencies one by one, specifying one flag at a time.
    - If you encounter any issues during the installation, feel free to open an issue or contact us.
    
    Create a new conda environment named `trellis2` and install the dependencies:
    ```sh
    . ./setup.sh --new-env --basic --flash-attn --nvdiffrast --nvdiffrec --cumesh --o-voxel --flexgemm
    ```
    The detailed usage of `setup.sh` can be found by running `. ./setup.sh --help`.
    ```sh
    Usage: setup.sh [OPTIONS]
    Options:
        -h, --help              Display this help message
        --new-env               Create a new conda environment
        --basic                 Install basic dependencies
        --flash-attn            Install flash-attention
        --cumesh                Install cumesh
        --o-voxel               Install o-voxel
        --flexgemm              Install flexgemm
        --nvdiffrast            Install nvdiffrast
        --nvdiffrec             Install nvdiffrec
    ```

## 📦 Pretrained Weights

The pretrained model **TRELLIS.2-4B** is available on Hugging Face. Please refer to the model card there for more details.

| Model | Parameters | Resolution | Link |
| :--- | :--- | :--- | :--- |
| **TRELLIS.2-4B** | 4 Billion | 512³ - 1536³ | [Hugging Face](https://huggingface.co/microsoft/TRELLIS.2-4B) |


## 🚀 Usage

### 1. Image to 3D Generation

#### Minimal Example

Here is an [example](example.py) of how to use the pretrained models for 3D asset generation.

```python
import os
os.environ['OPENCV_IO_ENABLE_OPENEXR'] = '1'
os.environ["PYTORCH_CUDA_ALLOC_CONF"] = "expandable_segments:True"  # Can save GPU memory
import cv2
import imageio
from PIL import Image
import torch
from trellis2.pipelines import Trellis2ImageTo3DPipeline
from trellis2.utils import render_utils
from trellis2.renderers import EnvMap
import o_voxel

# 1. Setup Environment Map
envmap = EnvMap(torch.tensor(
    cv2.cvtColor(cv2.imread('assets/hdri/forest.exr', cv2.IMREAD_UNCHANGED), cv2.COLOR_BGR2RGB),
    dtype=torch.float32, device='cuda'
))

# 2. Load Pipeline
pipeline = Trellis2ImageTo3DPipeline.from_pretrained("microsoft/TRELLIS.2-4B")
pipeline.cuda()

# 3. Load Image & Run
image = Image.open("assets/example_image/T.png")
mesh = pipeline.run(image)[0]
mesh.simplify(16777216) # nvdiffrast limit

# 4. Render Video
video = render_utils.make_pbr_vis_frames(render_utils.render_video(mesh, envmap=envmap))
imageio.mimsave("sample.mp4", video, fps=15)

# 5. Export to GLB
glb = o_voxel.postprocess.to_glb(
    vertices            =   mesh.vertices,
    faces               =   mesh.faces,
    attr_volume         =   mesh.attrs,
    coords              =   mesh.coords,
    attr_layout         =   mesh.layout,
    voxel_size          =   mesh.voxel_size,
    aabb                =   [[-0.5, -0.5, -0.5], [0.5, 0.5, 0.5]],
    decimation_target   =   1000000,
    texture_size        =   4096,
    remesh              =   True,
    remesh_band         =   1,
    remesh_project      =   0,
    verbose             =   True
)
glb.export("sample.glb", extension_webp=True)
```

Upon execution, the script generates the following files:
 - `sample.mp4`: A video visualizing the generated 3D asset with PBR materials and environmental lighting.
 - `sample.glb`: The extracted PBR-ready 3D asset in GLB format.

**Note:** The `.glb` file is exported in `OPAQUE` mode by default. Although the alpha channel is preserved within the texture map, it is not active initially. To enable transparency, import the asset into your 3D software and manually connect the texture's alpha channel to the material's opacity or alpha input.

#### Web Demo

[app.py](app.py) provides a simple web demo for image to 3D asset generation. you can run the demo with the following command:
```sh
python app.py
```

Then, you can access the demo at the address shown in the terminal.

### 2. PBR Texture Generation

Will be released soon. Please stay tuned!

## 🧩 Related Packages

TRELLIS.2 is built upon several specialized high-performance packages developed by our team:

*   **[O-Voxel](o-voxel):** 
    Core library handling the logic for converting between textured meshes and the O-Voxel representation, ensuring instant bidirectional transformation.
*   **[FlexGEMM](https://github.com/JeffreyXiang/FlexGEMM):** 
    Efficient sparse convolution implementation based on Triton, enabling rapid processing of sparse voxel structures.
*   **[CuMesh](https://github.com/JeffreyXiang/CuMesh):** 
    CUDA-accelerated mesh utilities used for high-speed post-processing, remeshing, decimation, and UV-unwrapping.


## ⚖️ License

This model and code are released under the **[MIT License](LICENSE)**.

Please note that certain dependencies operate under separate license terms:

- [**nvdiffrast**](https://github.com/NVlabs/nvdiffrast): Utilized for rendering generated 3D assets. This package is governed by its own [License](https://github.com/NVlabs/nvdiffrast/blob/main/LICENSE.txt).

- [**nvdiffrec**](https://github.com/NVlabs/nvdiffrec): Implements the split-sum renderer for PBR materials. This package is governed by its own [License](https://github.com/NVlabs/nvdiffrec/blob/main/LICENSE.txt).

## 📚 Citation

If you find this model useful for your research, please cite our work:

```bibtex
@article{
    xiang2025trellis2,
    title={Native and Compact Structured Latents for 3D Generation},
    author={Xiang, Jianfeng and Chen, Xiaoxue and Xu, Sicheng and Wang, Ruicheng and Lv, Zelong and Deng, Yu and Zhu, Hongyuan and Dong, Yue and Zhao, Hao and Yuan, Nicholas Jing and Yang, Jiaolong},
    journal={Tech report},
    year={2025}
}
```
